Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Maxon did a video earlier: https://www.youtube.com/live/EtzSLAwSEYA?si=fBN8v_IYBiurAMvn. At 34:12 there appears to be some sort of color swatch on the left side of the canvas. Does anyone know what this is? He opens up the file and it appears, and it turns off latter when he turns on backface masking for some reason. I'm…
I am currently diving into archviz and product visualization. Few years ago I’we got some nice answers here and I wonder if I could get any archviz critique here? I have a background in classical art and technical design, and I've been developing my skills in Blender, 3Ds Max, and V-Ray. I'm looking for experienced art…
Hi everyone, My name is Phil, I'm a self taught environment artist and I'm in need of some critique on what could better my portfolio! I think I might lack a piece with a more elaborate model (working on that right now), maybe more modular stuff too! I had the chance to be considered for a junior position at Eidos Montreal…
I’m a 2D artist that has experience working with indie games, I’ve done both environment and character concept art, UI, skill icons and much more. here’s my ArtStation for reference. https://kytsune.artstation.com/ My contacts- Email: isabelly774@gmail.com discord: izzie.kytsune
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think!
And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
Hey if anyone wants anything modelled and textured I'm happy to help for free as long as the project is not too big, I work in Maya and will keep a low poly count if its for a game project! Make sure to check out my portfolio work on my profile (:
Essentially the same as what you can do in Maya and 3ds Max where you can render out the floor shadow separately? I believe, the last time I did it, you're able to toggle the model off so only the shadow is seen? It's just to make it easier to composite everything together in Photoshop. Ideally with renders from Marmoset…
Sure, shading issues in Blender can be frustrating but are often solvable. It sounds like you've encountered a common challenge with geometry and smoothing groups. Double-check your normals, ensure edge splits are applied correctly, and consider adjusting auto smooth angles. Feel free to share the picture later for more…