If you think about it, the only time you need to cut it is if you have a 90 degree edge. Even if you combine the UVs from SG 2 and 3 and leave the UVs for 1 separate, you can still have the entire model have 1 SG except the back if there's mesh there since that is a 90 degree edge. The bake will grab more information that…
I'm not 100% sure on this, it would need some testing but I think this is what's happening. In default mode: when using non square, non 2^n textures it will scale down the bigger of the sides to match the smaller (making it square) If the sides are 2^n it can still be non square, but anything else and it will be forced to…
I have just 4 cores here. I can see via Taskmgr that CB (feb7) is using all four, which is great. I get a consistent crash: 1. Load a 2048x2048 normalmap TGA. 2. Go to the Occlusion tab. 3. Click left and right on the Intensity slider, once every 1/2 second. I can click about 10 times before it dumps me to the desktop.…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
Hello there, I am having some issues here with shadows and lightmapping. Im not sure what is going on and it is very frustrating. With that said, Im having issues with shadows bleeding through the wall. Ill post up a series of photos maybe this will help you understand. I have tried to work on this for over 2 days now…
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
Hello everyone. I'm making an effort to optimize the amount of time it takes to create assets. I'm not to familiar with how long something should take. I spoke to a student at Gnomon who mentioned that a prop will take 2-3 days for an assignment. I have made 2 props so far. The second prop took me 6 days to make and that's…
so with the upcoming release of street fighter 4 coming out, Ive decided I will be getting the xbox version of this......but as well all know from downloading and playing SF 2 HD off xbox live , XBOX CONTROLLERS ARE NOT MADE FOR FIGHTING GAMES! so with that in mind I decided for the upcoming release it might be best if I…