We are looking for Environment Artists to create environments within UE4. Artists should be: - Experienced - Be able to create original environments We are currently mostly interested in realistic environments but stylized environments are also welcome. If you have any environment that you haven't used we are also…
Hi. I hope this is the correct forum for this. If not my apologies. I've search the web and have found dozens of sites that sell and distribute free 3D models, but I can't seem to find any that that sell or distribute just the concept artwork specifically for 3D modeling. Something like this. Any ideas? Thank you very…
Q2 is open source, which means the second we want to sell it we have to. It a licence. As long as we keep the game closed for now and don't put it up for download, we aren't in need of updating the code. The general rule is that want to sell nd keep it closed = buy the licence. Want to release the game for free = release…
Zbrush Core comes "free" with a 200$ Wacom. OP you could buy a used Z-Brush license. I've just searched the web very shortly and i think Pixologic doesn't actually mind Users selling their license to other users. Pixologic is awesome, but even if they wheren't, there are the special "rights" here in Europe/ Germany. If you…
but at the same time not every company has the opportunity to make the ultimate creative new genre game, they are there to make money so they can give you a paycheck so you can do what you love, and they have to have games that sell and i don't think there is any thing wrong with mass market games, hell look at sports…
I have a tape bay on my system :P I'm about to sell this one, but if I get another for the new system i may sell conversions to mp3 hehe. But yeah. Buy a small 1 gig mp3 player you will appreciate it's portability and anti-skip, and you can store about 7-8 albums at cd quality 320BR. Most people encode at 192, and huzzah…
When baking any texture maps you do not want mirrored UV shells to be stacked on top of each other. You will want to offset one of them (preferably the mirrored shell) by 1 unit in any direction of UV space. If you bake with them stacked, your software will try to lay down two different sets of information (one from each…
@whats_true Sorry I didn't replay sooner, I didn't see your reply on the page before :/ / Anyways, thanks for the tips. I did want the extinguisher to be a standalone asset since it may be going into a game and as a small environment prop, so I didn't want to have to load the entire 2k texture for the body to get the…
flatten a map might be your first entry into doing unwrapping. Its easier as real unwrapping as it defines the map seams for you and flattens every shell piece with a good ratio. The problem are the amount of seams on your 3D model and especially their random pattern. Seams can break your texture as it splits texels (3D…
You might want to differentiate the materials a bit more, giving the metal more of a chrome or brushed metal look, and making the shell more plastic, possibly adding scuffs or dings on the plastic. What's causing the discoloration on the shell? If the robot could curl into a ball and roll, then it might be believable as…