Hello, I have a few problems if anyone could lend some input. Situation: Importing a model into Max 2010 that already has uvw coordinantes and textures. Model is in multiple x20 objects with several textures and automatically scaled with import script. Texture sizes for the model are in 2048x1024 which I am not used to…
Welcome to my Dota 2 Thread (don't take any of these concepts without asking me first) Lets start with my current work a Anti-mage set High poly v.1 High poly v.2 High poly v.3 Low poly v.1 <- ignore the texture, I did those to test the uvs My lina set that i'm going to do after i'm done with anti-mage I want to make her…
Hi Billy, Just to rule everything out, I created completely new scene set-ups in Maya and SI. So to see if there were no errors in color correction management and such somehow. I also exported new textures from Quixel again, and created new .tx files. The scenes were set up the exact same way as before, but now I'm getting…
Well I thought I'd give it a go and create a few sets for some DOTA 2 character, after seeing all the amazing work you guys have been producing. Plus it seem like a nice little way to further my hand painted texturing training, so why not kill two birds with one stone, eh? Anyways for my first set, I was scrolling through…
Hello, I'm sorry if this has been asked before, i didn't see any recent topics on this and i'm having a hard time locating online tutorials for this question, but i was wondering how would i go about making two texure maps for a low poly model which i so commonly see done for models made in the industry? Basicly, i have my…
Hi! I'm trying to make a curve that bends with the help of nonlinear bend in Maya. I want to use this for a modular piece I have but I can't get it to work. 1. Here I had a value of 0.78539816339(pi/4) for the curvature. Low bound was set to 0 and high bound was set to 2. 2. Here I used an expression that "kodde" mentioned…
I'm finally making the move from 3ds Max 2012 to 2013 and apart from the work-around required to get the hotkeys to work, I was wondering if it was possible to see a list of only the hotkeys I changed. I know about "Write KeyBoard Chart" but it writes all the hotkeys. I just want to see the one's I changed. I have so many…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
Hey Guys, Having problems baking a mirrored normal map, pictures will prob explain better than I can - ALL faces set to one smoothing group - MirroredGeo set to different smooting groups - Normal map in diffuse Channel - The UVs As you can see, when all faces are set to one smooth group I get a weird offset seam, any…