[ QUOTE ] You won't possibly be able to lay out that ground area and still get a decent texture quality with a 1024. That is probably the hardest part of the exercise - still getting the ground to look halfway decent while fitting the entire texture onto a 1024. [/ QUOTE ] @ ott, Last friday, by accident I found nice…
kdr: yes some newer games may be much shorter to play through, but to use a term valve coined, the 'experential density' is much much higher than yesteryear. for example: your first playthrough of doom or doom 2 might have taken a good long time... but what quality of play was it? other than slow introduction of different…
Hey Polycount, Today was my first day at Schell Games and so far I'm loving it. I just wanted to say thank you to the community for all you've taught me and all that you've given back to artists like me. I never would have made it this far (or at least this fast) without you guys. Let's make some fucking art. Sincerely, My…
It forces the world to STOP using crappy Integrated video chipsets. Now computer manufactures are starting to pay attention to video cards. When I was doing support for Atari the #1 solution for most of the customer contacts was; "I'm sorry you don't meet the min spec. Specifically your Intel 82845g EXTREME graphics…
if you build an install usb with rufus (alternatives are available) it 'can' allow you to bypass some/all of the requirements it changes depending on what microsoft patch so mileage may vary
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…
i am a very beginner artist and 3d animator just looking for some small projects to work on to build on my skills! http://jamesdinnes.weebly.com/3d.html
Hey. My first post here right on time for DW4^^. Im a student at School of Future Entertainment here in Sweden and working my way hoping to be a character artist in the game industry. here you have a character i made for UT3 as a one week class at school. 7 days from concept to finished character.…
2D and 3D guru's. Not sure if this is exactly the right place on Polycount, but I would like to show my horror game project; Tower 22, hopefully to find some help from creative talent here. I've seen the Beat 'm up! entries (ow good old memories), so I know this is the right website to look. Seeing is believing, so let's…
Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ