I need some advice, any help would be highly appreciated. I'm not quite in the game industry (yet) but I'm doing various forms of graphics for a production company. The problem now is that two of my coworkers quit, previously I was the little worker bee, just doing my assignments and not really attending meetings, dealing…
So I had a chance to play around with CoreUI; and my feelings are mixed. While I like the idea of having one persitent toolbar at the top with all your commonly used tools, I couldn't (perhaps if I gave it more time) get used to using floating (pinned) pallettes for my tools. Having the tools properties in the one spot is…
Hi guys, here is my problem. Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind. The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them. how i can control the metallic parts to don't blend them? thanks
Color seems a tad bit concentrated, I would tone it down a bit. The handles on the ammo box blend in too well that they are hard to see. Try to contrast the handles and clips with the Base.
Sorry about your friend. This is coming along nicely! I think the hood handles should be a little wider and larger as well. They should be mounted/welded on a plate that is securely fastened to the hood.
Hi guys I need technique I can make quick and fast iterated concepts with sculpting. Most likely for sci-fi armors and helmets. Do you have any suggestions for good video courses or tutorials? I am familiar with sculpting itself, I just need the idea of how the quick hard surface concepting is actually done