I figured that it was time to take another shot at character modeling and here are the results. 1714 triangles with 1024x1024 pixel diffuse, normal, and specular maps. Links to the full sized images: http://www.flickr.com/photos/28155074@N07/2988466656/sizes/o/ http://www.flickr.com/photos/28155074@N07/2987611323/sizes/o/
I'm trying to import a spline path from 3ds max into CS2. I saved it out as a .AI file. Now I'm hoping to use it as a Path in Photoshop, not dumb it down to pixels, as the CS2 AI loader seems to want to do. Anybody have luck importing paths?
I think the paint scheme is definitely more fitting. Still not sold on the helmet yet.The color still a bit off I think. Part of it is the lack of horns. I think he needs something there. The spikes are very small and will barely be pixels in game.
Okay so If I go with the 3440x1440, I'm going to have enough vertical pixel right? What exactly does the PWM backlight ? Thank you! EDIT: Knowing that I'm not going to use this monitor for print work, srgb 99% is enough right ?
So programing and illnes has been eating up my time, which means that I've had little time to do much art. But heres a low poly face texturing practice inspired by weisheng. tris = 22 pixels = 128*128
Thanks Pixel! I had a lot of fun with this, but unfortunately didn't have enough time even with the extra week to really get it solid. I'm going definitely going to push it further and get it cleaned up some more for my portfolio at least.
Since I didn't like the old artstyle me and my girlfriend sat down this weekend and whipped up a pixel artstyle instead and I made the lightning and effects fit it. Crits are welcome :) The latest playable version is as before available to play here
This happens on my machine as well using your supplied file. I suspect there's some kind of compression artifact that DDO is seeing that we're not. Regardless, the one pixel of additional color is only happening outside of the shell, and should have no effect on the final textures.
hi For the most of the masks it seems to help, thanks for the tipp. But with changeing the pixel densitiy to 2K or 4K another problem apperas, textures like wood, or some smart materials like metal with rust are loooking very poor "quality" for example the rust on the metal...
I think eyeball games will be the games of the future. Images projected onto people eyeballs, will allow people to play and become fully immersed in the pixelated worlds. So much so they wont want to leave them, then humanity will cease to do and die...probably.