[ame=" https://www.youtube.com/watch?v=fXty2JYIjPo"]? WTF Is... - Antichamber (Hyper WTF is? edition) - YouTube[/ame] It's kinda nice seeing a tutorial level that untrains you mind when it comes to typical video game rules.
hi there! im new to this site, and just found this board! im a freelance artist, who specializes in character art and sleek, colorful designs. my work and prices can be found <a href="https://www.smeardoes.art/commission">here.</a>
Hey everyone, this is 2 recent studies I made, started out plein air and finished up from photo. I'm not very happy about any of them, they feel really muddy. How can Iimprovee these?? :)
I'm not sure what kind of teacher tells his students to make an acting shot without showing them first how to use the principles to achieve good body mechanics. You won't get good acting without strong body mechanics. Right now your movements are very linear, no ease in/out, a lot of moments where the characters don't move…
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
Hi, now Polycount is not anymore a model gallery/inventory (for download) until you "rearrange" it (almost what you say on the "Wip" page), but it lasts a long time ... if you don't plan soon "reopening", can't you make the site read-only for modelers and visitors (if you rearrange it) and maybe with "the old interface"…
Neat work, love the shape language you’re using. These look a bit like they’re meant to represent monumental stone statues, but the detail level in some areas looks otherwise. Have you thought about carrying these all the way through to finished materials? I’d love to see more care put into the face, the teeth seem to be…
Finished the game yesterday, still thinking about it. I thought the ending was awesome straight up until the very end where I kinda went, oh... fuck that... but I had missed one scene that made it rocket to the top again. Probably one of the few games that have moved me in the last few years and is truly well put together.…
I ve used max for 4 years, maya 2 years. Overall, it seems to me Max is more stable than Maya. All I know is maya is very prone to crashing when you model in smooth preview mode and using tools like bevel does all kinds of crazy things such as invisble faces, mesh moving back to origin while beveling. Not only that,…
quick update. The body is shaping up well so far. I feel that I should be finishing up with it soon, and from there I can start moving forward with the base body. The face still needs a bit more attention, and I'd love to add some blemishes and extras scars and stuff on the skin to break things up a bit more. I've also…