Hey guys, after updating my portfolio I went back and worked on this lady some more. I finished up some materials and did a little render. Thoughts? Hey guys, after updating my portfolio I went back and worked on this lady some more. I finished up some materials and did a little render. Thoughts?
Hello! I am a college student currently working on a project that requires me to post updates to a forum thread on this site. For this project, I will be creating a 3D environment based off of this concept art: https://www.artstation.com/artwork/4b4Kq4 My goal is to have this environment only seen from an angle similar to…
update: new head! Hi guys, Starting a new series of portraiture. Trying to invoke some emotion into a still, regardless of the medium. Also trying to work on a skin shader and texture for this albino skin, which I haven't seen much of in 3d. I'd also like to try turning this into a VR experience, which I have never tried…
*update* 6/25/2012 A time has been decided.. Date: Saturday, July 14th Time: to be decided soon Location: Busan, South Korea We'll meet at an easy location near the KTX and take a taxi together or something... *end update* ********************************************************************* Anyone from the Asian region…
Maya 2013 SP1 Whenever I update a PSD network, all of the materials in the scene change their Texture Filter to "Use Global Settings", I have to go back in and change them to "Unfiltered" every single time. I'm working with really low resolution textures and need my materials to stay unfiltered.. Can I change the global…
[UPDATE 09.02.09] finished the sculpting and did a renderscene I will use for all my future high poly renders :) [UPDATE 10.01.09] Didn't do a character for quite some time and never did something post apocalyptic. So, I thought, it would be nice to kill two birds with one stone. The character is loosly based on this…
figured I would post an update. Got all the pieces textures, and of course, my poor planning abilities bit me in the ass and I had to go into max and make a few new pieces to get this to work, but I'm pretty happy with it. I probably won't be able to update much until next weekend. Open to any crits or comments
@kodde:Thanks for the update & explanation man.But the new cgfx file didn't work with the updated drivers also. Just wanted to know, why did you use dds in your shader texture slots?why not tgas?I do not know the advantage of DDSs over TGAs(except that DDS stores mip-map versions within the file). Thanks.
Sucks about the job man. Sorry to hear. That said don't burn yourself out. Make a list and prioritize. Steadily chip away at the list one at a time. Keeping a steady pace and being able to update piece by piece is better than waiting 5 months to update your whole portfolio. Stay positive and don't lose sight of goals.