Hello Delofasht. From what I can gather it seems like you're going for an abandoned or falling apart ship as there's holes in the ceiling and ripped up panels. Very cool. Now I'm not really sure why you spent time going over spelling out the mode you envision it with. UT has had that mode since the beginning they call it…
Sounds like your off to a great start :) Also aiming for a studio you think you could realistically work for is a good way to design a portfolio peice in the style of that studio to show them you can do there style and are interested in there studio specifically. This is in no way a requirement. Modern/Realistic stuff is…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
I would suggest trying a high contrast background that's easy to color pick and serves as a quick mask. The white you have in this photo seems like it'll cause you problems, instead use a bright magenta or something similar. Check your local arts and craft store for large sheets of paper to serve as a nice backdrop.…
In a word I want to set only layer comps as final channels and no groups in the layer stack at all (theoretically). Or rather having my layers grouped and linked by certain subjects in a way completely unrelated to output "channels". For example having layer groups something like '' base dirt" ,"stones" , "puddles" etc.…
Okay so the file is now attached. Its setup ready to bake. There are 4 layers. Top layer was my HP gun. I detached geo and made it floats. The floating GEO is in Layer two and Exploded. Layer three is the low Poly gun also exploded ( There are hidden objects in there that I did not need to get baked on Layer 4 is the the…
noo, i just wrote a load but it got deleted because im new and had to re login again. anyway in short to what i just wrote, use layers to manage your animations, so for example in my scene i have a scwarry pirate grabbing a knife from a table. so i put the knife, table and biped into a new layer and maybe the mesh if im…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
We, FatBot Studio, are a group of experienced game industry veterans with background in PC and console video game titles who are working on an indie game project named Vaporum. We are fans and gamers in the first place, but skilled in making games as well. It is very important for us to work on projects that we like and…
Name: The Increment Engine: Unreal Development Kit Developer: Iron Wolf Studios Genre: Tactical Shooter/FPSRPG Theme: Realism Players: Single & Multiplayer ETA First Release: Q4 2011. The Increment is intended to be a tactical FPS/RPG styled game set during the 1980s - in recent years, theres been somewhat of a drought in…