Hiya, so I'm trying to get models from Max to Maya for rigging/skinning. I've tried using obj and .fbx, but both have issues. OBJ loses smoothing groups, fbx triangulates. Anybody have any good solutions?
basically I need a Children curve that constraints to a point on the parent curve, which will follows the curve point/parameter as the parent curve moves and rotates. How do you guys go about doing this ? edit: maya 2011
Hi I'm looking for some advice on animating eyes using a Maya into Unity workflow. Due to this the shape of the eyesocket I can't use a sphere as I usually would. I need to control the eye dynamically in Unity using blend shapes or animated texture. If anyone can point me in the best direction that would be awesome. Thanks.
Hello I am new to Maya. Can someone explain to me the process of exporting a UV map to photoshop? I have already created UVs for my object but when I use snapshot to export the image as PNG nothing shows in Photoshop. I dont believe my object has a material/ material ID ether
Honestly not an attention whore, but... I got contacted a while back by Alias to use the Maya to Unreal tutorial I wrote. Just want to again say thanks to Whargoul for the help and the awesome script. http://www.alias.com/eng/community/index.jhtml I believe the bronze membership needed to view it is free. It's also the…
Hi, my name is Scott, I'm new to the Polycount forums. I was wondering if there was a way to create a shader network inside of Maya, (let's say blinn a wood shader) and export it as an image file so I can use it inside of Unreal for my static meshes? Is this possible? if not, are there any creative ways I can make it work?
OK everyone I have an easy one for you (hopefully). Suddenly, when choosing the scale tool in Maya the thing is off the X and Y axis for some reason, causing any scaling I do to slowly bend and warp. I'm not sure how it became this way. Modify > Center Pivot doesn't fix the problem. Anyone?
A screengrab from Maya in facet-shaded and "edged faces" wireframe display is how I used to show off Maya models. Works quite well if you make the viewport HUGE, then zoom so the model fills the viewport totally, then scale it down to about half size in Photoshop. Makes it look antialiased
I'd always been wondering why i couldnt move uvs(shells)in Maya UV texture editor free. They jump, move back when it's close to another uvs(shells) it loocks like some kind of option could be unchecked to disable that.:poly121: Does anyone can help me with that? Thanx in advance!:poly121:
Hello, I'm doing my first character in Zbrush and need some help with the workflow - I did my sculpt (dynamesh/zremesh) and then polypaint my character - Retopo in topogun (in process) - Unwrap in Maya - how do I transfer the polypaint that I have in my high poly to the low poly mesh? Thanks