Hello, I'm doing my first character in Zbrush and need some help with the workflow
- I did my sculpt (dynamesh/zremesh) and then polypaint my character
- Retopo in topogun (in process)
- Unwrap in Maya
- how do I transfer the polypaint that I have in my high poly to the low poly mesh?
Thanks
Replies
Use xNormal for that. It's free though it's the best. Can't remember if Topogun can bake Vertex Color or not. It probably could as well.