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Zbrush/Topogun/Maya Workflow question

Hello, I'm doing my first character in Zbrush and need some help with the workflow

- I did my sculpt (dynamesh/zremesh) and then polypaint my character
- Retopo in topogun (in process)
- Unwrap in Maya
- how do I transfer the polypaint that I have in my high poly to the low poly mesh?

Thanks

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