Wow. Thank you for this detailed review and breakdown, really some strong points and guides for the work I can put back on it. I will try to work on the lightning as suggested, getting soft shadowing seems indeed important. The lightshafts are a blue print from UE4 demo scenes, as I dont know how to get real time…
I like what you've got so far. The window blinds give it a nice touch. :D I'm certain you will get to it in time but be sure to add sufficient lighting inside or tone the exterior light down. Because right now, the sight is drawn towards these big bright spots. Good work on the textures. That's a lot of progress from the…
Hey! New here too, first post! Good to meet :) Looks awesome! the lighting and rendering are great. Sorry, no design critique but I have some drawing feedback: When it comes to areas of improvement, the arms and hands stand out to me. I think you could add a little more structure to the forms. They look a bit bubbly and…
almighty_gir, I experimented with your night idea, I think the scene does look more interesting with night. I can actually mess around with the lighting rather than using a dominant directional light. jettly218, thanks I'm trying to improve my texturing the most so thats good to hear. skodone, I tried to add that bit of…
Hi, my name is Tobias and I finally found the time to join the RL contest. Already saw some great stuff here and hope to find more time to work on my entry. Just created a quick teaser to get myself in the right mood for the contest:poly121: [ame]www.youtube.com/watch?v=Xofnjlkr9po[/ame] I will try to update my thread…
I really dig the concept, Sorken and your scene is well on its way to replicating that :) *Deep breath* With regards to the overall colouring of the scene, you've got it pretty close - with grungy greens and greys. Although your scene appears to have a fairly uniform value overall. If you blur your vision and look at your…
Thanks for the responses. I will check out UDN forums ^^. I understand that making a fighting game is hard I am not really making it to be like a AAA title. I want to learn about animation, so I though a fighter might be idea because it is centered around the animations.
The reel didn't strike me as being that crappy, although the intro and ending screens seemed a little gimmicky and the song is weird, which might turn some people off. You'd probably be safer to keep those neutral so that nothing distracts viewers from your work. The gallery part off to the side looks like it has some…
Wow cool project! All in all I think you are right on track recreating the subject, but there's a couple of things I notice: - The top trim of the structure in the reference is more pronounced. That is, it sticks out further from the wall. I think this is actually quite significant in controlling the composition. It…
Yeah, Titus mentioned that. I think I'll be using a few larger cards with maybe 10 or so feathers on each, and then these singular bits on the tips and for detail. The ones on the right are flight feathers, (for tips) and the left ones are for the back and shoulders. I'll have different ones added into the cards for…