Hi polycounters. It's me again. Here is my new character. May be we can call an undercover person from JTF2. I just started this as a sculpting practice during my free time, then decided to finish it. Lot of clean up work left. Zbrush renders Marmoset Screenshots. The model has 10,221 tris and two 2048X2048 px texture…
Hey there! In between jobs right now and I decided might as well post here and see if anyone is interested. Open to freelance or onsite work, doesn't particularly matter to me. I have great experience with Zbrush and the whole modern character creation pipeline as a whole. I understand anatomy and composition, as well as…
I've got a character made up of several parts and Im trying to create a blendshape of the entire character squished with an lattice modifier - is it possible to somehow create a blendshape of the WHOLE model rather than each individual part or pieces like accessories
Hello all : ) This is my second foray into character modelling, so yes i'm still a newbie, any and all crits and help are more than welcome. My first character was a low poly soldier model for a class project and as it is holidays i've decided to do some practice, with something a bit different. It is also a way that i can…
[FONT="]Absolutely Cuckoo are a creative South London based character design and animation studio. We specialise in 2D and 3D character and puppet design for childrens TV, commercials and short films. We created Waybuloo and currently have a number of new projects in or going into production.[/FONT]…
Started working on my next character to show progress in class today for both. Next character is a druid dude: and this is my progress so far: I made some minor tweaks on this character, but I'm getting muddy areas around the boobs, and I need to mess around with the butt again. If anyone knows what's the best way to…
Hey cheers for the quick feedback :) Yeah I definitely should focus on a pair of realistic characters. Yeah you're right Chris, the specular for the UT3 character was done that way because of the way other UT3 characters were done, but for the most part I'm just going "is it conductive? Ok same colour, dielectric? Ok make…
Hey guys, Basically, I have been keen to learn how to use 3DS Max for some time now. Finally, I am able to actually begin working on that, as I recently got a copy for myself. I'm currently just going through the tutorials that come with Max itself and finding them very interesting. When I have become familiar with the…
Hey guy's, Here is a character I am working on for a series of short animations. I was wondering if you guys could critic my character and give some advice for edgeflow or topology. I feel I have gotten better at modeling thanks to this site but I'm still not sure if I am doing the joints correctly to be animated. I'm also…