Hi i spent the entire day texturing a model in zbrush using spotlight, then it crashed and now all the files i had saved with spotlight on them crash my zbrush instantly. Can anyone please help im running out of time for the brawl contest
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
Hey, good work! I am from Greece so prepare to be critiqued by culture inaccuracies :) Your 3d work is nice but the overall feel of it for me does not really say "Greek". In a nutshell I would say that you took care of your props but not your reference which is equally important, as I can see you have the technical skills!…
So after a few weeks I was able to craft a more better environment then the above I made before which was bland and boring. This seems to tackle my vision mostly but for the sake of saving some time I tried to focus on other assets and make them look as nice as possible. I can always do more better but I really needed a…
It's looking good, but I find the main screenshot you are using could use a bit more of a focal point. The lighting is nice, but as of right now I find myself just reading from mid left to back right (basically just outside the windows) and completely ignoring all of the prop and environment work. Understandably the…
So I've been working on some more small props as well as structuring a bit more the environment. These are some props I made: This is a wooden sculpture of an owl. (is this very atrocious for an unwrap? It worked well enough for me) model This is an astronomic clock that exists in Prague, I'm using it as window. The real…
Welcome to the site, lets see if I have anything to say that can help you out. Well, I'm not sure what the first prop is meant to be. I looked at the image name and you've labelled them concrete blocks, which is good as it certainly looks like concrete. I think you need to consider it's purpose though, stacked like that…
yea I agree with these other duders, make small manageable scenes that are interesting and convey an overall sense of a complete environment. I hate seeing porftolios claiming to be an environment artist with like 3 props. props are a small slice of what an environment artist does, things like composition, the overall…
Hi Harry & Shepeiro, thanks for your comments, as for the "weird" style...haha..., well maybe I have a "weird" graffiti influence...hahah...and I tend to do sharp lines, that might look a bit too cubic in the end, I will definitely work on that. The camera bot was the last prop I did... and I tried to push my modeling…
Right so, i was just playin around with some particles in UDK. I saw that the ones that i made seemed too small so i scaled them up to a pretty decent size to get some bright dense fog/smoke whatever you can call it. and it was playing well in the viewport. But when i tried running it using the "Play Level on PC",…