Thanks guys, I see more uses for this tool than just morph targets. Like if your model is already skinned and want to tweak some of the vertices, instead of having to tweak both sides at the same time you can just use this. Or if you want to reset just a few vertices on a morph target you edited, select the unmoved verts…
Try the plugin Polycruncher. It can reduce your mesh by 90% and keep the outline/borders of your mesh. It will make a mess of the surface, but you should use it just so you can model around the high res mesh and make the scene managable. Keeping the imported mesh as a editable mesh, not a editable poly, is also quicker in…
Yeah, this doesnt look too good in my opinion. I always enjoyed the comic, and it sadly looks like I'm going to be dissappointed with this one. I hope I'm wrong! EDIT: I really enjoyed and liked the Hulk btw. The editing and visual style was awe inspiring. I LOVED how they took their time introducing the characters, and…
Okay, I ended up doing something a lot like the tutorial, but instead of using Edit Mesh or Edit Poly, I just copied out the model and deleted faces so that I had one model with all the seams and the other model with none. Then I pretty much did what I did before but: I had no problem with my UV tools and, I had no problem…
It's a terminology mess still existing in different 2d compositing and content creation apps. What they call "geometric surface normals" Blender calls face normals for example . It's mostly irrelevant for baking. Just show you if some faces are flipped . Honestly I am not sure why they need it in 2d compositing . Never…
Some things I instantly notice: Why are there two magazines, placed behind and in front of the grip? It seems redundant, and the bolt action would have a lot of issues if it had to load from two magazines at once. If you were to remove one, it would most likely have to be the rear mag, as it would be very cumbersome for…
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✂️ Texture Tools 📐 Speed up and simplify your texture editing At Tuatara, we are working a new tool to speed up and simplify the process of texture editing! Most of the tasks artists do daily don’t require to open an external editor like Photoshop and could be done in one click . Our goal is to ease this process.…
I think you have the right idea. Use hte method that gets work done fast. THen if you run into a specific problem related to placement of seams, you can edit them as necessary. Otherwise dont waste any brain energy over it. Just make sure you are saving and filing your work in a way that you can return to any stage of the…
Sorry. I didn't put more information into the posting in devianART so I edited the posting information. (I put the original artist information_ the original thread) Even though I edited the information,, if the image cause some problem I'll delete the image. and when I posted about it in Asia community, I gave information…