[ QUOTE ] actually, it isn't... if you click through the stuff, you'll get a code. If you click the link below it (I think the work message), it takes you to the hansofoundation.org site, but in the Bios section. Click on Dr Mittelwerks profile and there should be a box in the text now.... type in your code from the…
As a web developer, youll work in a small team to design and implement proprietary technology for our studio. To be successful in this role, applicants require strong knowledge of PHP and MySQL. Applicants must also submit source code samples demonstrating effective PHP / MySQL skill. Duties and Responsibilities…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
terribly sorry! 1) Multi-cut tool on a polygon object. -laaate edit! I answered that poorly. You can select a vertex, shift-rmb and select Detach to split at just that vertex. This also works on faces and edges. 2) It's the button with the clock; blue means it's enabled. Undo will still work, but actions like Bevel or…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
Welcome on the thread, Engine: Unreal Engine 3 - Unreal Tournament 3 Available positions: Unreal Scripters [1 to 3 scripters] We are searching for a talented Unreal Scripters to handle Gameplay Mecanics, Health System, particular game systems, interactive Menus [similarities with BattleRPG] & Gametypes for a solid…
Game industry veteran writes Horryfying (and stupid) article in defense of poor working conditions. http://kotaku.com/game-industry-veteran-writes-horrifying-article-in-defe-1771434170 Kinda funny to know there are still people thinking that way, even more, when they are people who worked in the field and know all the…
Now that Marmoset supports environments, these have normally lots of individual textures and loading them manually is not really an option. In Max using the old scanline standard material and exporting as FBX, Marmoset is able to read automatically some of the maps. Only the most basic ones as normals and diffuse but will…
So lately, I've been following this crazy indie games happening (Unity and whatnot) and I'm starting to like the idea of working close with a bunch of people on the development of an actual game. So I thought, while I'm not the bestest arist in the world, it could become a great adventure to dive in the development of a…
It's been a while since I've posted anything here. I've been rather busy with personal and work matters, and just haven't had a lot of time for development recently. But I won't go into that. Recently, I've been revisiting my work on getting a decent lip-sync animation solution working in Unity. After a LOT of practice…