Crazy last 3 days, friend txt me asking if I wanted a job. Told me 2-3 weeks MAYBE another txt the next day asking me what my website was Got a txt today to come in for a interview I start Thursday Next week at Hand Held Games. Crazy no? *Now we dance*
Look on google android app store for quake games. Not only do you have 3 different developers, two of them chose to port Quake 3. I'm confused as I read an older story about a cease and desist with Zenimedia and someone else trying to port. I realize the engines are now open source, but afaik the content is still id's…
PARTICLE FX TD Location: San Francisco, CA Job Type: On-site, full-time contract Contract Duration: ASAP through 3/10/2006 Qualifications: -->3+ years experience with feature films -->Extensive experience with particle effects using Maya -->Professional demo reel with shot breakdown Interested? Contact…
February 19 2020 Update on textures, so far so good! I hate that after texturing 2 to 3 assets I get tired of texturing and want to do something else :') Well, if I keep up with 3 assets a day, I might finish next week? Lets cross fingers!
My skype is xThaSlimShadyx We'll take things there from now on. I've informed the team and they're thrilled at your excitement with MISERY :) I'll keep close contact with nic and twist about this one, as we 3 decide the weapon equipment going in and out the mod. (You got 3 "wow's!" so you're good ;) )
As another option, you could consider somewhere between the two. If you had a box with say, 3 panels per side for all 6 sides, you could normal map 3 or 4 planks seperately and build the box from them (or a variation on that theme, depending on how you prefer to model/UV)
I just adore your style! This new one is nice too!! You should submit both!! The latest version of your old composition is great btw. I like her looking a head and shooting. It suits the pose more. :3 Cant wait to see more progression in your second one. :3
Is that first picture 3 smoothed? Seems to me it is and i'm not too sure if i'm meant to be making it low poly and blocky or smooth without 3 smooth on. I've been trying to do the latter with as few polys as I could as I could thinking if I did as low as that first pic that it'd look horrid.
This looks great! A couple of small notes from me would be: - Maybe keep him in the air for a few frames longer to catch that pose and give it more of an arc as he goes over the wall. - At around 3 seconds as he starts scrambling to get up there are 2 or 3 knee pops as his legs overextend.
[ P1 ] Character Design : Kled & Skaarl => I chose the hood and figure 1 for the body ! => And for the color, I decided the mood 3 ! => The final version of Kled ! => For Skaarl, I mixed 2 and 3 => I adjusted the design and I chose 1 ! => The teamate is done ! Now, it's time to start to work on the splash art ! :blush: