Look on google android app store for quake games. Not only do you have 3 different developers, two of them chose to port Quake 3. I'm confused as I read an older story about a cease and desist with Zenimedia and someone else trying to port. I realize the engines are now open source, but afaik the content is still id's property.
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Is it possible to search the news or any relevant info relative to your statement and link it here to improve this discussion?
I was going to point out your last sentence and stress on the word "content."
Night-finger typing = pita for any long post. Here:
http://androidandme.com/2009/12/news/id-software-frags-doom-quake-and-wolfenstein-ports-for-android/
http://code.google.com/p/quake-android
Note the specific gpl license he claims.
3 "Developers":
https://play.google.com/store/apps/developer?id=jack+niu&hl=en
https://play.google.com/store/apps/developer?id=General+Computers+Inc#?t=W251bGwsbnVsbCxudWxsLDEsImNvbS5nYy5xdWFrZTMiXQ
https://play.google.com/store/apps/developer?id=bee+phabe#?t=W251bGwsbnVsbCxudWxsLDEsImxpbmRhLm5pdS5xdWFrZTIiXQ
I think at least 2 of them are same person since they both have bad grammar and supposed, "email for money back".
Quake-Android's definitely illegal - they're violating trademark and copyright laws! Registered Quake is available on their downloads page as quake1_data.zip
The Wolf3D SOD port is 5mb....... suggesting the whole unauthorized shebang is there.
LOL even the android quake2 suggests "Want full version? search on the internet, find the full version data"..... yeah
"Dark Force" seems to be a repacked The Dark Conjunction mod + Q3... HMM.
Google, being the platform provider is generally covered under the same 'safe harbour' laws that protects ISP, but they do have to (are obliged to) respond to take down requests.
When they do get said take downs. Other than closing account of these people, do they even attempt to lock any funds not transfered yet to "publisher"? Do they auto remove content from end user (like Apple) and refund? If they did have such a rule or forced legality, would this make them be more observant with verification? As any money they could not get back from "developer", they would have to swallow?
I am for safe harbor laws, but when sales are involved, doesn't, or should more Ip laws take presedence when you have a indirect/middle man "store" that is promoting illegal product and taking sales from it?
Which of the three Mobile Os providers app stores provide the most oversite for verification?
Fwiw: The Arena "demo" ports have the same exact instructions. But one is 2 megs while the other is 3
As far as the community informing id; with at least one game being on there almost a year. Someone would have brought it to their attention by now.
Talk about weird science...
Incidentally, the opposite is also true.. although service providers do have to respond to take downs, the take down action is usually temporary in nature unless it can be definitively proved to be a valid claim (in which case the material is removed)... this prevent what's euphemistically called 'griefing' - people 'attacking' projects by filing false DMCA/take down requests.
Separate but relevant was Amazon removing conflicting titles from peoples Kindles and refunding money.