@Fabi_G nice! It's cool to see how you managed to texture this with a simple atlas. Regarding the textures maybe you can push the sci-fi/tech aspect of the prop by adding some patterns on the glass (such as what's done in the concept). Things like these maybe:…
This prop looks so good it almost reminds me of a metal gear gadget from say snake eater or phantom pain! Great work! What is this by the way? A communication device?
For those of you who use the Unity Game Engine please check these awesome news: http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/ So many incredible updates coming it makes my head spin! :) Thomas
I'm working on this for my graduation portfolio, I like these older cars but they're kind of a pain to model. It's a 1959 Cadillac Meteor and If I can get her done in time for graduation, it'll be the ECTO-1A from Ghostbusters 2
Haven't started modelling this yet, I drew it the span of a few hours or so. Its a robot P.I., I figure polycount could help me refine the design before I start doing any highpoly work. Thoughts?