Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…
FAQ.(HARD SURFACE)Simple question.I saw this topic.http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest why not make a document in PDF format that will answer complex questions?Is it difficult? (those who have already worked)in any case, they…
hello PC guys , in this theard i will e posting my stuff ( zbrush and hard surface ) stuff to get some crits and get improved :) hope to get some crits : ) here is first wip piece is a AK47 : thanks you :)
Is Topogun or 3D Coat a good tool for hard-surface retopology, or mostly for organic stuff? I'm going crazy having to retopo guns and props manually in Maya. :(
Hello, I am looking for hard surface work. I specialize in realistic weapons, but also have experience with more stylized textures. I am available full time for freelance. See my website for more examples of my work: Website: www.jaredswanson3d.com
Just wondering, as I'm delving into cascade right now: Is it possible to use a (static) mesh surface as spawn location? I'm guessing it's not, since it's nowhere mentioned and there don't seem to be any ribbons for it? Would be a cool feature to have for dissolve type of effects (together with material FX)...
I am trying to create a knurled thumb screw for one of my projects and the way I have been told to do it is giving me some issues. Basically I have a tiling Alpha map which I have put into the surface noise tool, and on the edges the alpha gets stretched. Anyone know a fix? I have tried adjusting the offset but nothing…