Just wondering, as I'm delving into cascade right now:
Is it possible to use a (static) mesh surface as spawn location? I'm guessing it's not, since it's nowhere mentioned and there don't seem to be any ribbons for it? Would be a cool feature to have for dissolve type of effects (together with material FX)...
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Or are you talking about a point on a surface (like a bullet impact)?
edit; now that you mention it, I would be interested in finding out how to do "bullet impact" stuff without unrealscripting.