Hi Guys this is a mixed post, request, 3d and GD. the quick version... Has anyone any experience with producing content for many platforms at the same time? What went wrong? and how could it have been done better? The long version... The reason being that publishers are wanting more and more out of the character depts.…
gross & creepy rat you have there DrillerKiller, I want one:poly128: Is this rat to be animated or will it be a dead rat? Just wondering because arshlevon mentioned sharper transitions in extremitiesto main skin area. The hairs on the back look a bit too thick and the bump on the tail end looks strange and manmade, not…
Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it) So I want to transfer the high surface details from the torus on…
I heard from the podcast that they developed WoW and Frozen throne at the same time. It's crazy how old the tech is, yet because of the art direction, the game has aged quite well. I think that what they are doing in DIII is about as good graphically as I need to enjoy a game. That level of detail would work well in…
I have no idea whats going here.. I just downloaded Maya 2014 because I hated 2013 and was hoping 14 would be better.. I was having this issue with 13 where I cant get maya to NOT do symmetry when moving a vert around.. Its so frustrating.. I have to use 2012 because it doesnt have this issue.. but I would love to know how…
An entry-level game artist should probably expect to earn around 50k annual, give or take a few thousand. This assumes some training in the production of in-game assets, such as a course on game design, or proven experience on a mod-team. Most companies want entry-level artists who have proven experience producing…
Hey all. I've been posting this guy a lot on the WAYWO thread, as well as bugging people on Twitter, and just wanted to give all of my work in progress shots a place to live together on Polycount. The idea behind the character was to make a sketchy looking, non-bulky (my usual go to for personal projects), npc that could…
Hey guys, I wanted to make a thread about the current state of the modelling tools in Blender 2.6+ and what everyone thinks is missing and why X missing feature is really needed. I cant make any promises to get this stuff coded, but I thought it would be a good idea to be able to point the devs. to a non Blender only…
Ello ello, I'd like to hear your opinions on this portfolio piece before it goes up on the A-station. Bit of backstory: these are a few assets belonging to a bigger environment project I'm working on. Set in Cold War Berlin in 1959, the CIA 'rented' an abandoned attic where they rig western radios with surveillance…
Hi everyone, happy weekend! Update on the project. :) I made one major change to the layout, I removed the smallest room. As it was unnecessary, and frankly it looks better without. Now I can clearly divide the first room into sections for separate uses and functionalities. Lately I’ve been focusing heavily on asset…