First time here. My tutor thought it will be a great idea to make an account here and get the snot beaten out of me with criticism. Just kidding. Doing this for a uni project and it is for a character that will be under 3000 polys. Never made anything that high poly. I've been modding for warcraft3 and all ive done are…
I tried , no difference . Chat GPT tells me it's a known Painter behavior and suggests to avoid decimation so the hi res mesh would keep quads . Somehow I haven't noticed that issue before. Designer bakes better actually much to my surprise , trying to be less smart or something.
The image I'm referencing doesn't have much subsurface scattering, but I'm only vaguely referencing it to begin with haha. I painted in a bit of saturation along the shadows and it looks pretty good! Maybe a bit intense, but I can tweak it later. I appreciate the feedback
Are you a fan of giant mechs and game development? Look no further. The team at Small Impact Games are in process of developing a new title, "M3CH", and are graciously sharing their progress with the community. Check out the thread to see some inspiring artwork and help them out with some feedback. M3CH Dev Diary Thanks to…
Hi, So I've been trying to figure out a way to blend meshes to landscape, as well as blending them to other meshes as well. In particular for things such as rocks, tree roots etc. My goal was to: A ) Be able to blend to other texture upon getting close to landscape and/or other meshes. - So far I am using the Distance…
Last week I stumbled upon a video of Koola where he shows of some forest environment with in the middle some kind of robot. I immediately recognized the robot as being the work of Simon Stalenhag and I wanted to make something from him for a very long time. So thanks to viv and Koola for the motivation to start creating…
thank you. If it not much, could you take a screenshot and draw a dot or arrow so i know which one your referring to. just i get the jaw but little confuse on which is the exact jaw part i'm thinking of and what direction. Will look into that for the scales. Thank you for bringing that to attention to me.
Hi, there's a really highly skilled modeler out there who makes primarily really cool mech robots. I think he has a youtube channel as well showing his process. MAYBE an xsi user(hard for me to remember exactly) Anyways, I was hoping some of you might have a clue as to who i'm talking about ? I'd just like to see his…
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…
Hey, so Im working on some enemies for my game, Synthetik Currently I have a lot of humanoids and smaller drones, but I need to start on some more interesting stuff Here is a Hovertank which is kind of C&C Tiberian Sun inspired, it fires two kinds of rockets right now, but it it supposed to have a coaxial laser or…