Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…
As mentioned, use lossless formats for authoring textures (PNG or TIFF are most common if you want compression and 16bit precision). The engine will handle compression. Never use JPEG for anything except uploading to the internet. All of what follows varies depending on the exact compression method used but generally holds…
So, i actually ragequit the hangout earlier because i was getting so frustrated with this workflow between the above programs, and before i go blow up a minecraftworld with TNT i need to get some help with this. As everyone knows, when you bake a normalmap in 3Ds max you need to flip the green channel when you want to use…
Well, I've been struggling alot with my weight again. Im the worst at staying with it. I think my only "saving grace" is that since my dad was recently diagnosed with diabetes, my mom has been cooking healthy at home. But I still managed to get myself up to 295. my all time heaviest. fack. Anyways, I made a thread about…
TLDR; everything green will be added someway into the general theme and configure it for readability with the recently posted paragraph above. And it was helpful, i told ya i appreciated the formatting its much better than what i had since i.d.k. how to do all them text tricks and a new set of eyes on it was needed my…
I would take the green out of the lights - give them a dull blue or yellowish tint, but not green. If you want to add a bit of green, you should do it through color correction with a LUT. I'd suggest pushing the greens in the shadows, and yellows in the highlights if you go this route.
Green...your lighting is green...your lighting is always green. I like the lighting in this piece though..but if you do another test, please dont make the lighting...green. Its looking good man and I like the heads up display on the cash register with the coke cans!
Hi guys! I'm working on an environment with a an animated camera (green + red) : The green part should rotate only vertically (x axis). The hole camera (green part + red part) should rotate only horizontally (z axis). With these 2 rotations combined, the camera's objective should be able to follow any target. To do that, I…
I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…