Hello guys, This is my first post on this site, I'm looking to get some CC on my university work. The project is a high poly bust of a creature and this is what I have so far, Looking for some feedback on how I can improve.
My most recent study inspired by the sculptor Boularis. Ive never really sculpted a bust before and this is my first real attempt at it. I faced much trial and error trying to figure out how to achieve proportion as well as nailing likeness. Tips, Critique, and comments are welcome. Thank you all!
@Thanez Thanks a lot. As for the cylinder and its dimension it's because it represents a real-world object: steel barrel. Actually, these artifacts shouldn't be visible at all, since the game (I’m making this prop for) uses a top-down camera. You can call me a perfectionist (and that would be true) but if there is a…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
With the upcoming movie "John Carter" coming out soon, I figured I'd go ahead and sculpt one of my favorite character from the books; the Jeddak of the Tharks, Tars Tarkas. I'm fairly new to sculpting and so any sort of critiques are more than welcome. Here is the actual character from the film. Again, any crits are…
Hey there! I'm working on a bust for a school project, and I'm really trying to challenge myself and get a close likeness. My subject is dear Al Capone. I would love any and all feedback in order to get the likeness nailed--it's a real challenge so far. Quick reference board, to get an idea of the reference I've been using…
Hey polycounters! Im working on a bust of an old man in Zbrush atm. Im right now at a spot where i find it hard to push the model to the next level, so i would love to get some feedback on what ive got so far. Would really appreciate all feedback and critique you can give me!
Thought I'd track my progress of one of my latest projects; a bust of Lilith from Diablo 4! I did a stylized version a few years ago when the cinematic trailer dropped, and thought it'd be nice to come back to it and see how I've improved! For clothing and texture I plan on using the concept done by Igor Sid, and have been…
Hello, I´ve done a lot of Mechs and hard surface stuff, in the last months and i always wanted to do a nice realtime Bust with all the fancy SSS and translucency. Finally i took the time and here is it ;) It has 25 000 Tris without the spit Object. And there are 3x 2k Textures on it. It took me about 10-12 hours to make…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…