Heya folks! I'm about at the end of my patience with the Quixel Suite and dDo. I consistently have issues with it suddenly somehow losing the masks/id's and corrupting the project. Even if you save and reload a corrupted project and try to recreate your masks, the Suite crashes. I've seen it happen just spontaneously,…
Well simpel question, how can i remove all my 3dsmax hotkeys? And i would rather not do it manually is there some quicker way. Or has anyone already removed all of their and saved as a hotkey layout and would like to share?
Hi All I remember a number of years ago, CliffyB from Epic Games mentioned that most of the people at Epic tended to be multi skilled ie level designer might also do textures, modelers might skin their own models and perhaps do a bit of animation etc. Does this still hold true? These days, im under the impression that…
sure, just convert them all to TextureSampleParameters and be sure to name them all the EXACT same thing in the name field. The MI will affect them all then.
I know its a pretty dumb sounding question, but I just cant figure out how to make Max remember the seams I added before changing the smoothing groups (changes as simple as a quick "auto smooth"). I spent about 15 minutes making the seams for my unwrap (its a pretty big model), but then I noticed there were a few areas…
Hey guys, I was wondering if I could get some help on doing a script in a way I can select all the joints on the scene and bake the simulation all in the script. I tried to grab the function in Maya but whenever I select by type it doesn't appear any commands on the expression editor. Anyone have a guess how could I put…
Hi everyone, I hope I am posting in the right place, I apologise if not, newbie here.:) My question is about Zbrush 4 and the project all process. I have made a simple high res model (in zbrush) and I have the low res version (made in Zbrush) Sorry If I sound like an idiot but that goes with being a newbie-lol I take my…
Hey all, I tried searching for this but didnt come up with much. Over the past few days i have been working with a 4096x2048 image in CS3 and everything goes smoothly until all of a sudden all my RAM gets eaten. When i look in Task Manager it says that CS3 is using 1.84GB (more than the 1.79GB allotted in the preferences)…
I think I hit some random shortcut and all of a sudden my mesh looks like this. Only using the default Lambert1 shader. Render looks fine but these artifacts only show up in this scene. What gives? Also: Far clip planes of my cameras were reduced and I had to add extra zeros to make them usable. Update: Fixed it by…
So I'm meaning to do a movie timelapse of all my work on one of my sculpts up until now, but it seems like I'm only getting it for the selected subtool. Is there a way to incorporate the history of all the subtools in the movie that takes into account the time each of them are made, or will I have to just record each one…