Hi all, I am new to UE4 and looking into adding either quixel or substance into my work flow. Right now I a use 3ds max /vray. I am slowly making the move over to UE4. What are people using more of Quixel or substance, what are each of there strength and weaknesses? Thanks Alex
Hey. I don't get it... On allegorithmic site there is monthly payment site with info that Substance Live PRO usage is limited to 1m USD revenue. Money like that, in fact, are nothing for big studios. On the other hand there is no such info in license comparision site. Is that mistake or Substance Live PRO is limited to…
Hello Polycount, I've been working on this project for a couple of months now (mainly learning game model workflow). 3ds max, Zbrush, Substance Painter and Designer and Xnormal was used. Rendered in Marmoset 2. I also have some Substance Materials to present that I created for painting. Old version: Wireframe: Substance…
Quick question on documenting textures from Substance Designer. I can't seem to find a way to get a high res shot of my textures in substance. Saving render or viewport will give me a screenshot, but it comes out low res and unsuitable for a portfolio. Is there anyway or program I can use to get decent documentation on my…
Does anybody know of any websites/downloads where I can get a hold of individual substance and smart material presets for painter? I'm aware of Substance Database, but I'm not really interested in paying over 1k for a bunch of presets I might not use...
New session in Substance Painter. Completely pbr and everything was painted in Substance. Going to keep working on it this weekend, but critiques are welcomed!