Bring Your Own Animation Just thought I would plug this great event taking place every month created by Animators for Emerging Animators. * Tuesday, 23 January 2024 * 18:30 22:00 * Windmill6-8 Mill StreetLondon, England, W1S 2AZUnited Kingdom (map) https://london.siggraph.org/events/byoa-jan-2024…
Our client is looking for a 3D artist to produce a 3D model with textures and rigging of a King Cobra Snake. Details of the projects can be found below: https://cghero.com/dashboard/projects/view/44267 King Cobra - Snake 3D Model If you are interested in working on this project, please get in contact with me or visit…
Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…
well, i had a few offers from US-based companies. and every time it would have been necessary to be already in possession of a US work permit/green card or go through the whole process on my own with nothing more than maybe a little legal assistance from them. the companies themselves apparently have little possibilities…
Hello again. I've put a little more work into the Shrike, so here's a quick update: I think I've finally settled on a decent wing setup, using this 3dsMax tutorial for reference. Here's what it looks like: NOTE: Since the wings are symmetrical, I wanted to animate both wings simultaneously by mirroring one side. This would…
you have to beat the first boss (phalanx) in order to gain access to the leveling up in the Nexus (from the faceless chick). If you're having trouble, try the Royal class. Hang back, keep a wand & shield equipped and bolt everyone to death. You can kill just about everything from ranged with the Royal class, and your mana…
Hi guys, I’d like to share my Honourable Mentioned King Arthur for ArtStation The Legend of King Arthur Challenge. The character is sculpted in ZBrush, modeled and retopologized in Maya, textured in Subtance Painter and rendered in real-time with Marmoset Toolbag. You can view more hi-res screenshots of wireframe and UV on…
Whats up guys! I thought I would post a link to my portfolio site. I hope for any and all feedback any of you might have on the site design or overall content. After four years of art school I know how valuable critique and feedback is, so please feel free to do your worst. Thanks! Matt Bischoff Portfolio Link:…