A great looking project gives insight on one of it's more unique features. Independant game developer Black Forest Games recently started a campaign on Kickstarter for their newest undertaking, Project Giana. Last week they released the first part of their developer diary, "Morphing the World in Project Giana", by…
Hi everyone, It has been for a year and half, CyberNeon project has finally been finished! [UE4] CyberNeon4K 60FPS Video: http://www.youtube.com/watch?v=CZ4MOBSx2xw [UE4] CyberNeon 4K Screenshots: https://www.artstation.com/artwork/Z5RkbZ [UE4] CyberNeon 4K 360 Panorama https://www.artstation.com/artwork/DxNbJE [UE4]…
Hi. Sorry for english. I have a problem with using Projection Master in ZBrush, all that stuff was made in ZBrush: it's plane and sphere sculpted by hPolish brush. When I placed my "stonelike" mesh into plane by projection Master, then I click Pick Up, this whats happened: Can I do something like that via Projection Master…
Projection really isn't super friendly. You're almost always going to lose something. Try projecting one-two subdivisions at a time, instead of going right for the highest one. You can also mask or hide areas you don't want projected and work on different bits separately. You may also want to try using xNormal for baking.…
I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
*All positions filled At the moment. Will repost when new positions open* Grin Rippa' Group [Team Name] Hello everyone at Polycount. My name is Francis Joaquin and I am a passionate game enthusiast. I have a background in Art and am in the process of obtaining my Bachelors in Game Art & Design. I am leading a team to make…
Hello everyone! I am currently working on a character based off a mafiosa character mixed with chinese motiffs. I am targetting her aesthetic towards stylized and flashy fighting games/hero shooter vibes, with Marvel Rivals as my art direction/goal. I am on the blockout stage so far, and would like some feedback on how is…
This hit me once as well. What I do now is after setting up a brand new project in DDO, I use "Save" not "Save As" This makes sure everything is saved correctly in a folder DDO creates. Than I use "Save As" so the project is saved/copied into a folder of my choice. Yes, it seems "Save As" is more of a copy/move files..…
Company- Trash Panda Game's Project Name- Project:1942 Genre- MMO/FPS Style- Low Poly Engine- Unity We are looking for the following: - 1x Level Designer Experience in Unity Placement Environments Landscape Pluses Lighting Interior Design Modular Buildings What we expect: - Age 18 or older. - A portfolio showcasing…
Decided to go with my design for Diana in the PROJECT skin line. I will re-design her skin as I go with the illustration. Here's a little bit of the Lore I use as an inspiration: A project created singular, Diana fights alone in search of truth in the new life that has been given to her. With no guidance but a Log in her…