Hi, is their a way to get a hard edge after smoothing a model (smooth mesh preview)? The "preserve hard eges" checkbox seems to do nothing. And I don't mean closer edge loops but a real hard edge. Thanks in advance.
If you want to subdivide, start by adding these edges (I only focused on the edge facing the camera, mirror it over to the other side, obviously). B is the better low poly, but A is the better start for a high poly. Have you even tried to subdivide either of these? Where you need to reinforce edges becomes much more…
I want to first select all open edges, but polySelect -eb doesn't select open border edges which I have numerous on my mesh, followed by merging those edges (MEL)polySelect -eb (missing a value)? polyMergeEdge -fe
So I have been out of the 3ds Max game for a while due to using Maya at work and now that I am getting back into Max with some personal projects I have run into a snag. In Maya you can smooth an object and harden specific edges. In Max you assign entire faces to be smooth and separate things by different smoothing groups.…
Hi, I recently tried to bake a normalmap based on a "Highpoly" which is actually the same mesh but with Rounded Edge materials. I created the sample mesh with MOP Booleans by W. Vaughan (http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/). Instead of fixing all the Ngons with nice loops etc. to get a…
Hello, I am wondering if it is possible to create an edge parallel to another one? I have this arrow shaped object, but with connect I am not able to get a parallel line. Chamfer wont work for me either because I need that straight edge. The red line in the picture indicates where I would need my new edge. I hope one of…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
I don't know if this is a good practice, but can more than two faces share an edge? Like in this picture- I've tried doing something like that for one of my models, because there are only a few faces that need to overhang from an edge. Normally I would make a plane as a separate object and snap the vertices to the other…
Hey guys, i want to improve the look of my environment by using edge decals to give my brickwall a broken look at the edges. i made only some edge decals for concrete before so i searched for good examples at brick walls but i found non cool at corners. maybe you done sth like this before and give me some advides how to do…
Hi guys, I had a quick search for this but I don't really know what terms to search, so hopefully someone can give me the answer. I used to use Maya, and you could select edges and under Normals hit 'Harden' or 'Soften' (or set the value to whichever you like) - which was really great. I'm struggling to figure out how to…