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Polygons sharing edges

I don't know if this is a good practice, but can more than two faces share an edge? Like in this picture-

set-3faceEdge.png

I've tried doing something like that for one of my models, because there are only a few faces that need to overhang from an edge. Normally I would make a plane as a separate object and snap the vertices to the other object, but would it still work if they are actually merged together with the object?

One thing I notice is that the normals start acting screwy and the program doesn't know which way they should align, so one edge of the face appears very dark.

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