https://www.blender.org/press/microsoft-joins-the-blender-development-fund/ This makes me uneasy for some reason. Glad that Blender is getting the money but... :/
This is a script used in 3dsmax. I am wondering if this is possible in Blender. Any addon or script for this in Blender. https://www.youtube.com/watch?v=AEPzjaxnovw
Hey Yadoob thanks. Yup I stitched them did everything under the sun. Since then I exported the mesh to Max and looked at it in xview (mesh check) and it was a mess. Could be because it was my first retopo in Blender that I pushed buttons I should not have. Will repair and unwrap the mesh in Max and send it back to Blender…
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
grab Plasticity - you can thank me later https://www.youtube.com/watch?v=qvmiWHtAiqQ tute for the price of 2 starbuck coffees: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Blender Bridge Addon (Pro Version) - https://doc.plasticity.xyz/blender/install-blender-addon Addon…
I wanted to share news that, I made addon for blender for quick baking of textures with Batchtools. I developed it for few reasons: * Substance Batchtools speed – you can bake 4k textures in minutes (compared to hours in blender) * Substance Batchtools reduced ram usage – I can bake hipoly meshes, without risk running out…
I've been toying around with the idea of paint on a grayscale bump map in the viewport and converting it into a normal map through Blender's nodes and mixed into an existing normal map, to be able to paint high-frequency detail on a model without actually sculpting or adding geometry, just like in Modo and Sculptris.…
Hi there. So I don't know if this is something that maybe blender did to change thing or update but usually when you do something you do something like unwrap you get the panel to change the margin and see the result as shown so you can see how it effect the result. But for some reason when I do a pack island I don't get…
TL;DR : Confused on rigging result difference between software. Will it cause different results? I already have experience using Blender for creating hard topology models such as buildings, although lately I've been expanding my toolset for more advanced features. Such as 3D coat for sculpting & re-topology because Blender…
I am not sure if this is a fact but I would like Blender users to pls try this: Open a new start up Blender file, Set unit length to centimetres-metric. Add a uv sphere to the scene, add the wave modifier and press play on timeline. The wave modifier works fine. Notice the sphere's dimensions is 2cm for x, y and z axis. If…