I agree with MarcoAntonio. If you are aiming a game ready model the polycount should be lower and use more the normal map. Here is an example https://cdna.artstation.com/p/assets/images/images/008/231/392/large/joseph-hobbs-0-1.jpg?1511352714 Do you also have a blockout or overall idea what the diorama will look like?
your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager,…
Im not sure but I think one guy on cgsociety seems to be using mental ray in maya(no gi or ao just normal lights) instead just so that he can avoid these kind of issues http://forums.cgsociety.org/showthread.php?f=234&t=598732 As you can see from his results it doesnt quite look the same as a viewport render :P
Working on a movie series done entirely in Blender 2.7+ Here is one of the main characters, London Fischer. Models initially done using default material to review overall sculpting and topology...last image demonstrates lighting and material node setup techniques on her 'armor'. Check out our site to learn more about our…
Is anyone developing regular monitors with touch capabilities? Or are they already available? I don't really pay attention to the hardware scene unless I need something. I'd love a 22-23 inch Dell UltraSharp with multi touch. EDIT: Whoa!…
Your style has that 'flat' look, I'd suggest using alpha cards for the eyes, it seems to work really well for that. The only title I can think of offhand is Suikoden 3 on the PS2. Don't mind how low-spec this is: http://www.youtube.com/watch?v=KHRajkpM6Ck&feature=player_detailpage#t=231s Didn't someone have a thread in the…
When I attempt to use the GoZ plugin here at work I get the message Script execution failed for "/Users/Shared/Pixologic/Gozapps/Modo/GozBrushfromMOdo.py" Error evaluating script: Unhandled exception @<string>: line ...tring>: line 227 / <string>:line 300; {errno 13} Permission denied:…
http://gpuboss.com/graphics-card/EVGA-GeForce-GTX-650-Ti-Boost The 650ti will get around half or two thirds of the frame rate of a 660 or 660ti http://www.overclockers.co.uk/showproduct.php?prodid=GX-213-EA&groupid=701&catid=1914&subcat=2392…
well one fix for this is make the faces the holes are planar. and to get that angle back select the verts that needs to be at an angle and put a lattice on it. Its been a while since I have used maya (im assuming thats what you are using based on the ui), so there may be a better way to do this . but this might help around…
Rule #137 for Maximum-Awesome in Videogame Development from an Artists Point of View (MAVDAPV for short). Always. And thats.. ALWAYS.. unwrap cylinders to be little cocks! Then you'll have super secret dicks in all your unwraps! MWUAHAHAHAHAHAHAHA *Not really. Efficient unwraps are, of course, what you should be after. But…