So I've begun work on conceptual development for the character; since I haven't gotten access of the Character Creator and iClone 6 trial for this challenge, I began work with an initial model in ZBrush. [Again, pardon my rather sketchy quality, I was aiming to get the design done quick!] Began with a sketch front and side…
Time to dust off this old thread with some spring cleaning (pun intended). Unfortunately, I got sick after New Years so I only got started on working for New Bloom today, hopefully I can catch up to the awesome stuff I've seen here so far. I'm gonna try to go for double trouble with a combo of LC and Lina, and started on…
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
well i don't know. i think anyone boasting about being a zsphere master is probably not so much ahead of the pack but more of a 2.5d weirdo... :) if your talking about modeling everything from a sphere then thats just dumb from a production point of view. even starting out with a dyna-mesh blob or a sphere voxel in 3dcoat…
Hello! Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation! My references were mainly…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Hi all, I'm having a problem with a sculpt in ZBrush 2018. I am very much a newbie to the software and am trying to create a sculpt without following a tutorial step by step (Been there, done that; will do more, but for now...). Using Sculptris Pro (in ZBrush 2018; NOT the free Sculptris software) and I hit 5.5 million…
joan of arc taught me at home lol Well on a serious note, it's mostly trial and error. Blender tutorials for the most part aren't very useful for techniques, except for clearing up the sometimes cryptic interface. Also crits here have helped too, but some really influential things helped: - xcloud korean character pdf…
WolfGrizzly I hear you, I have had the same issue where I start getting excited in a sculpt and really sculpt in those details. But then I show my instructor and he practically slaps me upside the head, its true though if your aiming for realism we need to understand that there is a layer of fat and skin tissue that drapes…