Before you start gather alot of images of the thing you want to make so you're not just stabbing in the dark, and observe how the object is made and what materials it's made out of. Most people like to start with a High poly prop then the next step varies who you talk to but some prefer to remove edges, loops from the HP…
Hi ! This is an old topic but ... The guys explain in the video the way how you can achieve that : First you need to bake the depth information from your terrain you will use that for the fade between the terrain and your object to make the blend Second you need to bake the world normal from your terrain to rebuild the…
I don't expect to go beyond one automatic layer deep (if any!) in most cases and I'll only know how bad it gets inside an engine when I cross the bridge into real time hair, but is there anything I can do to alleviate the issue when authoring a hairstyle? According to…
Hey guys, I just wrote a quick guide about how to fade a object base on its angle, using Ue4, its useful for faking light shafts, glow and stuff using planes without making so obvious that its just a plane. You can find the more details and a bit of explanation on the workflow on my website:…
I have a material based on distance rendering, which uses different maps for near and far distances. When using RVT, I use ViewProperty's VTMipLevel instead of the camera distance and there is no problem. But when I use SVTBuilder to bake higher mip, the distant areas all become the near-distance BaseColor. This makes me…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
I really need some help with the topology of a rifle I modeled based on the Brown Bess, as well as the modeling workflow for UE4. I'm a 2D/texture artist, and so far I have been modeling mostly as a hobby. At the moment I am living in a town with very few job options and in a country with a language I do not speak, so I…
Wasn't planning hitting this thread up again, ever!...but... It definitely takes a pair coming back from; Considering your aforementioned age. Not many people twice your age or more for that matter would have the guts to be honest, whilst also taking user profile anonymity into account to boot. As an aside,…
Hey guys, Got a quick question for you all; how would you go about making the base mesh for an astronaut-type character in this sort of style: I'm not sure whether to make a very simply base mesh in Max and just sculpt everything, or make the hard edged stuff such as the helmet ring in Max and import them onto a simple…
well if something unexpected comes up that forces things to be rethought, probably good idea to schedule a dedicated time for it. if it is important, try to do it with fresh mind and get second opinions if possible. a few questions that i try to make sure i can always answer, given any decision to be made: * where am i…