getting into organic modelling, here's the question (it actually comes into to 2 parts) is there such a thing as physically based modelling and what's the general approach across different applications? for example, imagining to model and animate a human head in such a way that you start off with a skull, then you 'paste'…
Hey guys, This is a game myself and two other artist have been working on for over two months now. In Dark Clouds you play as viking inside of a world that just does not make sense. Our goal for this is for it to be as immersive as possible through our art and visual effects. We are about to wrap this project up on a few…
Hey folks, today i faced some weird issue... There are several ways to get a mesh exported from zbrush, right? I tried 2 methods: 1. Tool -> Export 2. ZBrsh: Zplugin -> 3D Print hub -> "Export to separate files" as obj (the name was taken from the subtoolname) Result: So the questions are: 1. Why are the sizes AND the…
I am trying to wrap my head around this. I want to create a texture that contains come details and colors, highlights, and shading, but if a programmer changes the underlying object color then large portions of the texture will change color but retain their shading. Think of a game where you can dye portions of your armor.…
I know this may sound kind of silly, but im working with a spline thats wrapping around a circular object, and at certain points the line (when rendered as rectangular) will lay flat on the object, and then at other times it lays on its side. rotating the vertecies and messing with the beziers will not fix this, and im…
Hello, first time posting here. I have a mod I am working on in Skyrim, but I have discovered that my own skills are not up to the task. I am looking for someone to help create a fairly unique argonian head texture for my project. I have a uv wrap tga file with a higher poly head mesh prepped, and a specific look in mind.…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
Hey everyone. I'm going to give this contest a shot and see how I do against all these talented artists, animators, and VFX guru's. First off, here are a few sketches I've been making to get my thought juices flowing. I've decided to go with a water theme to guide my design and I am toying around with some idea's that I…
Apologies if this is in the wrong forum, but I'm looking for a plugin I used a while ago but lost the name of. It takes the unwrap of a simple or complex mesh, and then uses the unwrap to lay it completely flat in one axis and uses a morpher to switch between its original position and its flat position. you could then skin…
To add to the above : if you want to understand this bahavior intuitively (that is to say : as opposed to wrapping one's head around the math and geometry concepts that are at the core of the calculation), then take a few minutes to prepare a few different lows with some of their islands rotated by different arbritrary…