It has to do with material ID's. assign matching material ID's to both the high and low poly models and then go into the projection options window found in your render to texture dialogue box and check off "Hit Only Matching Material ID". The part of your highpoly that is assigned a material ID of 2 will only bake to the…
This weekend I had time to work on the right side of the receiver. Also added some details on the lower one. Still playing with materials. Simplier render: And with materials: I know it's not perfect, but I can't help myself and I just play with those materials every day, having a dream of getting perfect, procedural metal…
I just got into modeling not to long ago. I've established a work flow and pumped out multiple textured objects. Just ran into the same issue. How to fix: For me, it was the material. If you don't assign a material in blender, substance painter assigns a default material... made of triangles. All ya gotta do is assign a…
Dang - i got it the wrong way arround : For me "Select by Material" works using the old select from scene dialog tweak ( SelectByNameUsesSceneExplorer=0 in currentdefaults.ini ). AND using this tweak Select by material works with SME and CME ( both material editors )... So the problem lies once again in the sceneexplorer…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
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ok Alex, one last try. The last reference picture that you show makes it very clear. The gun has 2 materials. 1 material is this silver metal and above it there is another material, which is paint. So one thing i can say is wrong with your pistol, is that this "black paint" material that you have, has metalic value. Paint…
I was looking at a workflow somewhat like photogometry or scanned models where I could have detailed vertex painted textures I can bake to any resolution I want and not having too many materials for say a detailed wall facade. With this, I get one material, one texture for a whole unit that requires it instead of multiple…
Yo guys, sorry for the slow updates! ShadowWalker - No problem, I'm glad it could help! kaikaisushi, thanks!! Earthshine, thanks so much man, I did what you suggested and it really helped. I looked into vertex colour AO but couldn't get it working 100% - however when I've locked down modelling and scene dressing I'll give…