Download Inquisitor's Fortress here To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program files/THQ/Dawn of War This map uses new detail and decal textures. You can use these textures in your own maps, but if you do, please include a credit for me in your readme.txt with a link to…
Hi Guys. Decided to get off my arse and do something, so I decided to hone my low polygon skills into creating (eventually) all of the aircraft of the Royal Australian Air Force. Done for 2 reasons, 1, to help catch on to this 'texturing' fad, and 2, to cheer myself up. I have been down lately because I am not flying atm…
Hello everyone. I've read polycount for years but this is the first time I've had an issue that I couldnt figure out and I am seeking input. So I'm doing an art test in Maya, you know the Gameloft one. I having trouble with the ground portion of my scene. I understand the concept but I'm having trouble following through,…
After 5 years of hard work, and thanks to many failed projects, I've ended up having a huge collection of game ready models. Because I'm moving to CGI department, those models will become "useless" to me. Now I wish to trade them with you guys at a very indie price. Let's cut the crap! For $150, you will get 2400+ fully…
Hello there, Bugless Bytes is a team of indie programmers and 3d artists that is working on design and development of an android game, which is basically a drone racing game and we are done with programming and modelling part for our 1st demo release and now willing to move ahead and work on 2D part of game. We are…
[size=+1]original post[/size] So I had an idea, and I made a mockup to test it. Please take a look at this page and decide which of the three image sets looks best and fill in the poll. If you want to explain in more detail why you chose a set, please do. I'll explain what's going on with the pictures after a few replies,…
We are happy to announce that COR Project will be releasing its first version to the public on June 24th of 2005. We are planning to have five COR servers up and running by that time (2 East, 2 West, and 1 Mid-West). But that is not all; we are also having a live streaming presentation and launch party! If you are in the…
Some have noticed that I've been a little too very much into firearms lately (past two years and counting), but I am only just now feeling confident in turning my study back into active design work. Below is the first of several designs I have been working on. Unusual, far-fetched maybe, but I am making sure that the work…
Hey guy's this is actually a really noody question but I kind of just went with it until now. Texture sizes, which ones are the most common? I'm not sure if this is completley wrong or fine but I've always used like 800x800 since I was it in a tutorial a long time ago -.- Can somone please elaborate on this? I'm guessing…
Hey polycounters, I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel. I am having a couple of…