I feel really bad about neglecting this thread now! :poly136: I completed the shop a few weeks ago. Here's the final image from UDK: Id love to keep working on it, but Ive had to move on to other things. Big thanks to everyone for the critiques and comments! @Prodigga I think I understand what youre asking. A good…
I'm really looking forward to this one. I collected the comeics for a few hundred issues when i was 9,10,11 and it was also a great comic for introducing me ( along with Secret Wars) to other series and characters via the backup stories they ran with it. I'm glad the updated it, we're in an age where the only logical thing…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
I'm so bad at rigging something I cant build a good structure for bones please help me for fixing that problem How can I fix that? I want that part follow weapon bone but I dont want rotate to upward how can I achive that?
"Now I'm a bit confused. I tried asking if he made the chain image himself by rendering it in blender or baking in painter similar to a trim sheet, OR, if he found it on google." It doesn't matter. It really, really doesn't ! That's why you won't get any definitive answers on this kind of question. The only thing you need…
Hi Shark2003. Yeah you can pose the character any way you want. It's a bit of a job to get it downloaded and installed because you have to use a download manager. But you'll get it if you want it.
I put this together over the past month, mostly the last two weeks, to educate myself in how to use the Unreal Editor. Mainly, I wanted to take something from start to finish. So I chose a small Instagib CTF map. The map was designed with Instagib in mind. I wanted it close range, with constant action. This demonstrates…
Hi Guys, just started to learn zBrush. I wanted to make tileable Texture. So i imported a Box from 3DSMAX, divided in zBrush, sculpted the box and want to make a duplicate. Then i sculpted the duplicated Tool to have a different look to the first one. But now its making me Crazy: Why he draws both boxes, but just one Tool…
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…