I put this together over the past month, mostly the last two weeks, to educate myself in how to use the Unreal Editor. Mainly, I wanted to take something from start to finish. So I chose a small Instagib CTF map.
The map was designed with Instagib in mind. I wanted it close range, with constant action. This demonstrates how it plays with bots.
[ame]
http://www.youtube.com/watch?v=4cGZwuJK0Y8[/ame]
And for anyone who wants to try it (test it), the files can be downloaded here:
http://willc3d.com/files/UT3_CTF-Battery.zip UPDATED
I began with a simple idea loosely based off my memory of a small "Fun Map" I played in UT2k4 several years ago. Some of my favorites matches have been with simple, instagib maps that ignored visual details.
Thanks to 3Dbuzz, and Hourences for great tutorials. And of course, thanks Epic for providing fun to use tools.
Replies
Was this your first time playing around with UE3?
Did you use any custom meshs/models?
Im with u the simple maps are much more "captivating"
cheers!
@acapulco: one simple custom material saved for the Map package. nothing big. my next level will be all custom, now that I understand how it works.
@ultra: I played many "fun maps" during Q3 and UT2k4 times, and would often walk away from the keyboard sweating. quite a rush sometimes.
@almighty_gir: exactly. :P I wish bombing run was still in.
The default map has Shock Rifles and Health Pickups. Still fun. I'd like to see real players trying this level. It's also playable with the new Greed gametype. I wish Bombing Run was still in, instead of the mod.
Thanks guys.
i can't test it right now, but i will do soon. =]
Graphics side, I'm not a fan of everything being the same colored lighting. Look at any UT3 community bonus packs for example, they all decorate the level with meshes and different lighting. Not sure if you going to go back to this map and redo any of it, but I think an overall polish pass could make this even better.
I did a quick polish pass on 1 on the sides to show you what you can do with unreal lighting and adding meshes for details. Dark levels are for L4D or Gears, UT3 is all about making interesting environments using the modular pieces.
If you need any mapping help, you know how to ask
-Lee
Video of default gameplay.
[ame]http://www.youtube.com/watch?v=B1hguc78OtM[/ame]
New Download Link:
http://willc3d.com/files/UT3_CTF-Battery.zip
Feeling confident and prepared for the Unearthly Challenge, so I will call this project complete.
making levels is so much fun, and fuuck i love me the music in unreal 3 so hard.