Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
If stealing a car leads me to a well paying job driving the car legally purchased by my new employer...FUCK YEAH I WILL STEAL IT! That said, I have mixed feeling about piracy. I DO NOT download games. I don't think there is any reason to. Yes games are expensive when they're released...and many gamers are like kids in a…
Having some issues trying to figure out how to get a decal onto my mesh. I have a metal paint canister that I want to get a label wrapped around the middle of it, but still expose the metal on the top and bottom - similar to this: The label is paper, just like this one above. My projection image is also worn and torn up…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
I think this is not just about pressure levels, but also about the shape of your pressure curve (easily user-editable in the Intuos Pro /Cintiq driver panel, and requiring the use of a third-party tool for the Graphire/Bamboo/Intuos"cheap" line). http://blackink.cz/tablet-pressure-curve-tool/ The startup pressure threshold…
Please god no, it would be one step forward and 2 steps back. Sorting the forums out only to add a huge cluster of images on top of it. I'm all for polycount focusing on what it's really about but those magazine layouts are hardly unique. Almost every art based website uses them these days, and that would be fine if…
Thanks, yeah, I've decided not to follow the reference that much, as it's really a practice piece. For me is more important to learn the workflow and steps. Actually can you guys advice if I'm doing it correct by creating a very low low poly?..or shoud I try to add more bevels to edges and a more consistent wires also..
When I frame all polygroups and use a IMM curve brush on the frames, only the line I click on (circled in red) has the correct curve step, everything else has like 0 curve step and all the meshes are bunched together. Do you guys know of a fix? This is on Zbrush 2022.0.8
Yes thats the ideal case but unfortunately if rigid object is close to a joint it has to bend I am sure you have seen plenty of games where metal armor stretch like a rubber especially around the shoulders I have to repeat myself about possible workflow for rigging this type of character or any other If there is a base…
Taking some good steps here. The poster above has some good points to think about. The big thing to focus on is material definition, and getting all your base materials blocked out and reading correctly. It is important to work on all your maps at the same time, instead of just getting the albedo looking good first. The…