I feel like personally I would like to see a character piece, that has gone through entire pipeline (high/low/textures/rig/pose/rendered in a game engine), if you are aiming for a job in the games industry. I think your Duke Igthorn character is the best work in your portfolio, so I would bring that forward. If I was…
Thanks! I appreciate that. Definitely agree on the pants. I'll add some more defined wrinkles and a few dam standard folds. I should've included a side view. The hood isn't as flat as it appears here, but on second look I agree that it could be extruded a bit more.
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re working on a medieval
fantasy RPG project. The pre-production phase is
nearly complete, so we’re gearing up and hiring…
Narration Manager (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented Narration Manager for an unannounced Unreal Engine 4
project. As a Narration Manager, you will own and coordinate the creation as well
as the implementation of story into our games. You will be closely working with
level designers…
Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking gifted Scriptwriter to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual…
Hello, our company is looking to hire an Experienced 2D Artist for a medium sized job developing art assets for an upcoming mobile game. As you'll find below this will include assets for the gameplay and the UI. In summary, this game plans to have a Crossy Road / Smashy Road: Wanted look and feel but in the 2D sense. The…
Nix Hydra is seeking a 3D artist to join our team. The qualifying person will be a key member on one of two project teams! This is the perfect opportunity for someone who loves working on small teams and having a voice that’s heard in a productive and collaborative work environment. We are not interested in corporate…
Greetings Polycounters, tldr : Would you be willing to create next-gen art alongside mobile/handheld art in a single development cycle if it meant the game reached a larger audience and made more money? Im working on a thesis and part of my discussion looks at the future of game development, the rise of mobile and casual…