So I have an idea of how I am going to go about mapping this thing. I am not entirely sure if it is going to work or not but I think it might. Basically I am going to create a bunch of texture sets that define a surface type and are tilable, and then use masks to define where different surface types will go on the model,…
Thought I'd post another update on the vehicle's progress: First of all I've tweaked the silhouette of the vehicle, as I wasn't too happy with the main design after looking at it with fresh eyes. Nothing too drastic, but I've essentially raised the car, added thicker wheels, and made the entire front section a bit bulkier,…
It's a nice start for a student portfolio. Your presentation could use some work however. 1) Looking at each asset should be like one stop shopping. For example, I should be able to see the finished asset of the shield, the wireframe, and the texture flats all with the clock of one button. You're artificially expanding the…
Hi guys Im Erick, and wated to share some of my artwork as well as to receive a good critique. This is my LP SALVAGE MOE-B with 5780 POLYS. my maps are 4096X4096.
Any studio closed... Ubisoft Vancouver.... Good luck to all those affected. :( http://www.gameinformer.com/b/news/archive/2012/01/17/ubisoft-closes-vancouver-studio.aspx