Submit your entry to the PETROL/BLOOD contest here. The deadline is August 9th, 2014 @ 23:59 EST (GMT -4). IMPORTANT: This thread is for final submission images ONLY. There is to be no discussion on entries in this thread as it will be used for judging. You and your team will be creating a diorama that depicts 2 of the…
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
I use Silo alot for organic modeling, its workflow is extremely well optimised for working quickly, I have had to switch more to max recently though as its simply a better tool for hard surface modeling. to ease the transition i wrote a few scripts to emulate silos modeling flow in max. mainly they composite similar tools…
What a crappy couple of weeks... a few of you may have heard that my girlfriend broke up with me over not being "christian" enough for her a little under 2 weeks ago. So i'm thinking.... whats comming up next? Bad stuff always happens to me in groups. So i'm walking through the park tonight with some friends. Its only…
I've recently looking for a good rigging solution and found out this 2 toolset; Cryptic AR and Puppet Shop (probably it's old stuff for other since it latest updates like a few years ago). Can anyone share their experience using this 2 tools, since they both free, it's higher change a lot of people here have using it…
Fancy Turnip is a startup in Los Angeles, CA and we are looking for a 2D Artist to join our team. We have released 2 games to the iOS store with 2 more on the way. The next project we are taking on is a Cyberpunk Action RPG. Our plan is to do a Kickstarter in the next 2 months, which is something we will also need help…
hi guys, I'm trying to pick apart how these levels would be created, specifically how the textures for the levels are done- they seem to have a border and an inside area texture but the transition between the two is fairly seamless: http://www.touchgen.net/wp-content/uploads/2011/08/iblast-2.jpg…
We are Neroclow, a 3 developers team based in South Korea. We are working as hobbyists on a Multiplayer Arena Fighter heavily inspired by Power Stone (1 and 2). However, we want to provide players with more moves and items (to add some depth to fights) and add crazier (and less technical) situations to break the usual…