I am working on a project in which objects have various Td, and some of them even have various Td themselves in certain areas. I need a smart way to automatically mask those variable Tds into 8-bit grayscale, which I will use in Substance Painter for normal/height correction.Are there any apps or ways to do this? [I work…
Hey Polycount! How is everyone on this fine day? I haven't posted much yet on this site but I'm going to be changing that as I work on this project of mine. I got in the bad habit of starting projects and not seeing them through to the end. Too many ideas that I geek over and shift way too early. So I am archiving all of…
Hello everyone. Couple months ago I started modeling an M4. At the time when I started my high poly model, I knew little to nothing about the process of normal mapping, big mistake! When I was just about to finish up my high poly I started to study up on normal mapping and quickly realized I dug myself into a giant ass…
Hello, So I've lurked around polycount for a long time and I've finally decided to post some of what I'm working on. I'm still quite a newbie and have little experience in the industry. I'm currently working on Jam Kuradoberi from the Guilty Gear series for my portfolio. I have a very long road ahead and a lot of failures…
Im a second year game student at Warwickshire college and i have recently in devoured into creating a character from concept to final finished piece, i have used a mix of traditional art with digital art. The digital art done is my first attempt at; the digital art in hindsight isn't the best and i have decided to invest…
Not sure, I haven't used the built-in navmesh, but it looks decent. I ended up writing my own system before Unity's own was released. It lets me export the navmesh info from modo to Unity (via XML). It's not very advanced but it works for me. All pathfinding uses a lot of distance calculation, that's part of how it works…
Cool, I like where this is going, a very nice concept to work from indeed. I'm not so sure you need the rim shader on the pillars, or at least not as strong because it's popping them out a bit too much from the rest of the environment. Depth of Field is also a little much, I think you could push back the start distance…
Just a quick update today as I'm falling to pieces from tiredness at the moment. I've been taking the pointers that I got from Joseph about anatomy, and he helped me along the way, to try to model the base model better than what I had it. Better proportions and better features. 1. Is what I started with. 2. Is what I did…
Thanks man! I started working on this project in june 2013 and I was supposed to finish it in may 2014. However, I had two other projects going on at the same time plus I was taking other classes too, so I didn't complete it until october/novemer. The project consisted in producing an short-film 2-5 minutes long. The…
Firstly those new shots of the Blitzball stadium I promised before my internet died :S http://imgur.com/a/8kYk3 To dtschultz : Don't worry, I do see the difference in the images, its how to achieve them that I don't really understand. For example I wouldn't know how to start getting the textures to start looking correct,…