Im a second year game student at Warwickshire college and i have recently in devoured into creating a character from concept to final finished piece, i have used a mix of traditional art with digital art. The digital art done is my first attempt at; the digital art in hindsight isn't the best and i have decided to invest more time in learning better techniques to refine my own skills.
The brief set was to select an era and base a character replicating the the culture of that era, i decided it would be best to have my character as a warrior as i could give a dynamic well structured final piece.
The starting place was my brain storm and from there on my pre concepts to a final concept piece i am currently working on the 3d side and will be uploading my 3d work piece by piece as this thread goes on.
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When i first started this brief i wanted to base my character of the native american culture but i later decided that i would change my character to a gladiator. As the gladiator would allow me to show a better knowledge of my anatomy skill set, i would also be able to show a diversity in textures and clothing types.
I started off with some silhouettes which wasn't my usual style but i thought it would be best to try different methods of conceptual drawing.
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I then started to add tone to produce texture i didn't enjoy this method and decided soon after to change my character design completely.
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I decided to start from scratch and just draw and see what i felt comfortable with.
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This lead me on to a more comfortable path of drawing rough sketches which helped me flesh out the concept of a gladiator.
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I decided it would be best to try get over my fear of digital and approach concept art using a cintiq a device which i will be spending more time with as it forms a more natural movement when drawing.
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What i've learnt is that my skill with digital isn't great and i need to learn more on color theory and texture development.
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The final two parts to the concept side of this brief were to develop a character turn around and final concept to base the modelling process off. I am not happy with how my final pieces looks and i will work further improving on this area as i believe both pieces are not to my best standard. I produced the turn around as digital and the final concept as traditional.
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Replies
img]http://i.imgur.com/cVQDQZj.jpg[/img] A back segment was extrude ready to form the back of the head.
Here are the final maps i made for my model a diffuse map, normal map and a ambient occlusion map for some reason there were mistakes during the unwrapping this can be seen on the placement of the eyes they have been overlapped on the foot luckily the areas affected are on the bottom half of the foot which can not been seen and on the back of the eyes luckily this area is located within inside the skull.
As for the model, did you use references when you modelled? I recommend collecting real life references from movies/photographs that can help a lot with anatomy and the overall figure.
Good to see a clear process documented. Hope the character pipeline has taught you heaps for your next one!
I want to see what you know about what you don't know so we can take it from there.