Hello, PC. I'm a newbie here, but I've been dabbling and learning technique for a good decade or so at this point -- this is my first time seeking heavy and serious critique on a project, so I'd like you all to be honest with me on how it looks and feels. To begin with, some background: I've been developing a fantasy world…
This project was started a couple of years ago but stopped due to lack of experience. Then I tried to recreate everything from scratch during the Artstation challenge, but again, I wasn't able to finish it due to personal circumstances. Now I finished my previous project and decided to finally complete this environment.…
Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are a team in the preproduction phase of an rts engine and are starting to develope visual content as we are going fowarding with early camera, controls and character(units) feel.…
Solid work! Some stuff about presentation perhaps. I think you should unify the order and manner in which things are presented. I think you are including too much in your presentations. There are dozens of images for a single piece and yet only a few of them are really distinct. Only include the most important and…
You dont have to depend your position, nobody really cares that much. You can just do whatever you want to do and people on the internet wont know the difference. The only thing to do is take away valuable insight or not. The wise thing to do is assume that other people might know something you don't.Especially those who…
God i sound like a broken record, but guys, plan a friggin' mod. You've got 2 months till the release of possibly the most casual friendly/ powerful (relatively speaking for us non programmer guys) mod engine comes out (starcraft II's galaxy engine), so no programmer required, just someone with a decent gaming foundation…
Drop this attitude man. The moment an artist starts to think too much of himself, that is the moment he stops getting better. Always think that you are one step behind top artists and that you will work hard to catch up with them. There will always be someone better than you. Regarding your portfolio: I see you can use…
I agree the lighting looks weird. Of course in a 3d enviro you're always gonna have 'bad angles'. But for a static shot you can achieve a 'perfect angle'. Right now it's really bright and suggests daytime, but your skybox suggests night time. Also, seems like the light is coming from right behind the player, which makes it…
While I'm not anywhere near as qualified as others here to comment, I can second a few things that have been said. Firstly, familiarize yourself with a game engine. Unreal3 Engine or CryEngine would be my recommendations. A more specific recommendation would be to pick up a copy of UT3 (ideally the collectors edition with…
Hey guys, thanks for the feedback. I should have probably clarified a little better that the presentation of this stuff is obviously not showcase.. These were just renders out of a UDK test scene where I was trying different stuff, so like the snow texture is not something I made, just a test for the heightmap shader I was…