Here is a treasure chest that Ive been working on. It has 60 polygons, 1024x1024 diffuse and normal mapping, and rendered with a few lights in 3ds Max. Any comments or critiques are greatly appreciated.
I'm slightly starting 3D environment modeling inspired by WoW. I will keep the polygons as low as I can do, and put handpainted texture on. This is a part of my note for the entire concept :->
I'm modeling a HK416 with mesh fusion of modo This a technical not like the traditional polygon modeling for hard surface . I'm going to keep updating my progress. :D https://www.youtube.com/watch?v=IRXXZHOTPvg