I'm not trying to make a Maya vs Max vs Blender thread for the millionth time, I swear. I'm working on a UDK based project and was wondering if you have suggestions/ experience on which program you find plays well with UDK the most. This is my first time doing character animation for games and decided to try out the CAT…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
Fo clothes I find it faster to make my own version in marvelous/zbrush, rather then edit really badly done asset packs, but some times you just don't get listened too and don't want to make waves. To be fair, some of the packs are passable, but on the whole not
this was done in about an hour and half from a base mesh (the one I made for the other character) and about another hour to block in the texture (skin tones were an issue, I was searching for a long while trying to find the right one, still not happy) and while I'm nowhere near done with the other character, some of you…
Hi all, Probably a simple problem but not something I have had to deal with before. I have some animated models in 3dsmax using bones and the skin modifier that I need to rescale down to export them to a game engine. Obviously using the scale tool isnt going to work for me - is there a (quick) way i can scale the…
Since you're using XN, here are a few things to note. -You can unwrap your HP and do a UV-bake, I'm not sure how much more beneficial this is to a standard Cage bake, but it might help with uber-low poly bakes especially if you have the details where you need them to be exactly, without stretching. -Upsize your bakes to…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
I'm no animator, or really very good at rigging (I guess) but the way I've done this in the past (in 3dsmax) is this: Dummy/Point helper just above the clavicle, as the "root" for the strap. Dummy/Point helper for the bag. Then a Spline-IK setup with 3 or 4 control points (depends how much control you want) down the front…
Bones and morph targets are the most common from what I understand. All I have used is bones, but morph targets looks interesting. Just about any tutorial on using bones even the ones that come with Max will give you the needed info to get started. Each facial rig is almost a case by case basis even when you use the same…
After scouring the internet for possible solutions, I've been left with nothing. This post is my last resort. :poly141: The main problem I have been having in Maya is that it keeps locking up my whole computer, requiring a manual restart via the computer's power switch. Everything stops responding except for the mouse,…